Keero Admin
Posts : 37 Join date : 2012-07-24 Age : 27 Location : Chomping on cheerios in the Chamber of Cereal.
| Subject: ROLEPLAY RULES Wed Jul 25, 2012 12:38 pm | |
| - Keero wrote:
THE ROLEPLAY RULESTHESE ARE NOT TO BE BROKEN BY ANY MEANS. No copyright infringement, got it? If you get a google image or wherever, provide a link to the site/image, not an upload to your photobucket. If you edit a photo and upload it to photobucket or some other storage host, please post a link to the original!
Keep it PG-13 at all times. A little gore or violence is fine, as long as you keep it in moderation, or put a warning in either the topic subject or in OOC above the actual reply from your character. Absolutely NO sexual scenes. If you really need to roleplay that, take it to PM with the other user's permission please.
Blame the character not the member! If some member has a rude character, then don't take it personally. If the user is causing problems though, you can contact me or Ciel through a private message. Don't make a fight in out of character!
No power-playing, god-modding, mary sues or gary-sues. Nobody is perfect, ever. Not in real life, not in a roleplay. These are just plain annoying and cause fights between users. Keep it fair and fun for everybody. Humiliate your character sometimes, make them fail, make them achieve, just be sure to balance it out. God-modding/power-playing = When a user takes control of other characters without permission Mary-sues/gary-sues = "Perfect" characters, ones who always win battles, get all the girls, etc.
Do not dig up old roleplays. If it's been dead for few a months, leave it alone. Let it rest in peace with its former glory.
The maker of the roleplay has control over it. Listen to what they say. If something doesn't seem right or fair to you, private message me or Ciel.
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Most of all, have fun guys, and don't take anything all too seriously. If problems occur, don't try and fight, just private message a moderator or admin, like me or Ciel. We'll try and do what we can to help. c:
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